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Ghost Files


Pappy's first combat encounter as CO of the 214 over Ballale, Spet. 16, 1943.


CFS2 - EFFECTS and Enhancements

Real Bullit Hits version 3 - Set

Same as Real Bullits 2, but now has tall, thinner spikes in water.

Dirt hits remain the same as Real Bullits 2.
(Updated Dec 19, 2001 - includes RB2 ground hits)

Real Bullit Hits version 4 - Set

Same as Real Bullits 3, but now ground hits have a flash.

Modeled after real ground hits gun camera footage.

Real Bullit Hits - Set

New coding - Tall, thin spikes in water.

Dirt hits retain brown/white puffs but now have vertical dirt spikes! * REVISED 8-4-01 eliminated spike delay *

Real Bullits Hits ver 2 - Set

Same as Real Bullits - but more ground hits!

Due to more ground hits, this set is more CPU intensive on low level straffing.

ALL VOLUMETRIC Air to Air missile exhaust!

Puffy launch cloud, single exhaust, LONGER LASTING volumetric exhaust smoke *REVISED 8-3-01 improved wind effects. FINAL revision.*

ULTRA VOLUMETRIC Air2Air/Rocket exhaust!

Puffy launch cloud, voluminous MULTIPLE exhaust effects!

Reacts to wind.

*REVISED AUG 9, 01 - Smoke limitation issue*

ALL VOLUMETRIC Air to Air missile exhaust!

Puffy launch cloud, single exhaust, volumetric exhaust smoke (may be used for rockets also)

Air to Air missile exhaust!

Puffy launch cloud, whispier smoke, single exhaust (may be used for rockets also)

Dual Exhaust for all CFS2 aircraft

This effect is adds the original engine start exhaust effect to the LEFT side.

Large and Medium Bomb Splashes!Based on Nanni's original "FX, Columns, Clouds, and Foam".4 stage bomb effect! "Shock, clouds, spike, rings"Awesome appearence when actually viewed in the sim!

View Animation

On to more CFS2 Effects Downloads Page 2



Ghost Links: Ghost Files MS CFS2 EURO Supa Detail

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